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Haptic Wayfinding

Navigation with haptic feedback from a phone and smartwatch

Role: Graduate Researcher · Timeline: September 2019 — April 2022 · Supervisor: Vincent Levesque

Illustration of a person navigating with haptic feedback from a phone and smartwatch

At a glance

A two-and-a-half-year graduate thesis asking a simple question: can the phone and smartwatch people already carry guide them through space using touch alone?

Problem
Turn-by-turn navigation depends on visual attention. That creates barriers for blind and visually impaired users, and unsafe moments for cyclists, drivers, and pedestrians in harsh weather.
Objective
Design and test directional haptic patterns across a mobile phone and smartwatch that users can interpret without visual cues.
Role
Owned the full research arc: empathy, interviews, benchmark studies, focus groups, ideation, prototyping, user testing, analysis, and iteration.
Outcome
Explicit bilateral vibration patterns reduced directional error from 27% to 3% after training and outperformed Apple Watch rhythms in clarity testing.

Key outcome

Eight vibration patterns were designed and narrowed through three experiments with 28 participants, from lab conditions to real-world distraction.
  • 27% → 3%

    Directional error rate after training

  • 28

    Participants across three experiments

  • 8

    Vibration patterns designed and tested

Phase 1 — Discovery & Empathy

My role

I led empathy work through interviews, benchmark studies, and focus groups to understand when screen-based navigation breaks down in everyday life.

The research started from one observation: following a map means looking at a device, and that is not always safe or possible.

Who this affects

  • Blind & visually impaired users

    Cannot rely on visual maps and need wayfinding that works through touch.

  • Cyclists & motorcyclists

    Need their eyes on the road, not on a handlebar-mounted screen.

  • Drivers

    Cannot safely glance at a phone while navigating in traffic.

  • Pedestrians in winter

    Cold hands, gloves, and screen failure make visual navigation unreliable.

User research

A storyboard, empathy map, and persona helped us frame the problem through one scenario: navigating in cold weather when the phone is dying, gloves block the screen, and looking down is unsafe.

Three panel storyboard of Tony navigating in cold weather using haptic feedback from a phone and smartwatch instead of looking at the screen
Tony needs directions in the cold. Haptic feedback from his watch and phone becomes the path forward.
Empathy map with Think, Says, Feel, and Does quadrants around a user navigating in winter
Cold weather, phone failure, and screen dependency surfaced across every quadrant.
Persona profile for Tony Bucci, a 30-year-old developer in Montreal who navigates on foot in winter and wants map guidance without looking at a screen
Tony, a developer in Montreal, wants map guidance without looking at his phone.

What we heard

“I can have my phone in hand, but it's very dangerous crossing the street, especially in winter Canada. I really want something that tells me where to go without looking at it.”
“When I feel lost, a vibration that keeps me from going the wrong way would be perfect. When I am crossing a street, I don't want to look at my phone.”

Benchmark studies

We reviewed existing haptic navigation approaches to understand what people already use and where those models fall short.

  • Apple Watch

    Uses distinct rhythms on the wrist only. Participants found these patterns hard to memorize and apply on busy streets.

  • Way Band

    Vibrates only when the user walks the wrong direction. Requires a dedicated wearable and repeated errors before correction.

Phase 2 — Ideation

Instead of asking people to buy a dedicated wearable, we explored a two-device model using tools they already carry: a phone and a smartwatch. Direction would be communicated through coordinated vibration between them.

Implicit vibrations

Buzz on one side of the body relative to the other device or the body's center. Two patterns mapped left and right turns to which side vibrated.

Diagram showing implicit vibration points on the left and right sides of the body for left and right turn directions
Left and right directions based on body side.

Explicit vibrations

Sequenced patterns that feel like motion jumping from one device to the other, creating an arrow-shaped sensation on the body. Six bilateral patterns were designed because the sequence alone carries directional meaning.

Diagram showing explicit vibration patterns as arrow-shaped sensations across the body for left and right turn directions
Arrow-shaped sensations for to-left and to-right directions.

Phase 3 — Prototyping

My role

I designed the data collection interface in Adobe XD, built the research hardware setup, and ran all participant sessions.

To test vibration patterns with precision, we built a hardware setup using two actuators, an amplifier to control intensity, and a tablet running a custom web application.

Prototype setup diagram showing Google Drive, mobile tablet, amplifier, and two T-Motor actuators, alongside a photo of the physical testing rig
Two actuators, an amplifier, and a tablet replaced phone and smartwatch for controlled lab testing.

How sessions worked

  • Participants received directional vibrations and identified left, right, or unclear.
  • They rated how clearly each pattern communicated direction.
  • A researcher observed live results from a separate room behind glass.
  • Sessions ended with a semi-structured interview for qualitative feedback.
Three photos from the research sessions: observing a participant through glass, the testing room setup, and a post-session interview
The moderator observed from a separate room separated by glass.

From design to build

Pixel-perfect specs from Adobe XD were handed off for development into a working research tool on the tablet.

Two tablet UI screens for quantitative data collection, showing yes/no direction responses and a 1 to 5 clarity rating scale
Directional responses and clarity ratings captured on the tablet after each pattern.

Phase 4 — Testing

Three experiments tested pattern understanding without training, the effect of instruction, and performance under real-world distractions.

Experiment 1: Without training

Twelve participants tested all vibration patterns with no prior instruction. We measured which patterns were clearest and which to carry forward.

  • Directional error rate

    27%

    Some patterns scored well on clarity, but error rates stayed high without training. Instructions were necessary.

Bar chart showing 27% directional error rate and box plot showing clarity ratings across vibration patterns without training
Error rate and clarity ratings across all patterns.

Experiment 2: With training

Eight participants received instruction before each pattern. We also compared our designs against Apple Watch navigation vibrations.

  • Directional error rate

    27%to3%

    Training dramatically reduced errors. Apple Watch patterns ranked as the most confusing.

Bar chart showing 3% directional error rate after training and box plot showing clarity ratings, with Apple Watch patterns ranking lowest
Error rate dropped to 3% after training. Apple Watch patterns remained the hardest to interpret.

Experiment 3: Real-world conditions

Eight participants navigated with added distractions: a game simulating street noise and movement, plus typical notification vibrations from messages.

  • Explicit patterns held up

    Performed better under distraction than in earlier tests.

  • Implicit patterns blurred with notifications

    Showed direction well but were harder to distinguish from message vibrations.

  • Apple Watch remained weakest

    Rhythm-based wrist-only patterns were still the hardest to interpret.

What we learned

Key outcome

Through iterative testing, we narrowed a large set of vibration effects to a small number of patterns that users could reliably interpret after brief training.

  • Explicit bilateral patterns were clearest

    Sequenced vibrations across two devices communicated direction better than wrist-only rhythms.

  • Training is essential

    Without instruction, even well-designed patterns produced high error rates.

  • Explicit patterns survive distraction

    Under realistic noise and notification interference, explicit patterns outperformed alternatives.

  • No new hardware required

    A phone and smartwatch pairing avoids asking users to buy a dedicated navigation wearable.

My learning

I learned how to run generative research from a blue-sky idea all the way to a validated solution for a real usability problem, while staying open and avoiding bias along the way.

This thesis gave me the chance to own the full arc: empathy, ideation, hardware prototyping, and three rounds of testing with real participants. It showed me how abstract haptic concepts become usable patterns only when you test, train, and iterate with people in the loop.